羊了个羊-Python

羊了个羊-Python

# -*- coding: utf-8 -*-
import pygame
from pygame.locals import *
from sys import exit
from random import randint
import random
 
windows_width = 400
windows_height = 760
icoSize = 48
whiteColor=pygame.Color(255,255,255)
redColor=pygame.Color(255,0,0)
blackColor=pygame.Color(0,0,0)
greyColor=pygame.Color(150,150,150)
blueColor=pygame.Color(0,0,255)
greenColor=pygame.Color(0,255,0)
aaa=pygame.Color(128,255,0)
bbb=pygame.Color(255,255,0)
ccc=pygame.Color(255,255,0)
sheepList=[redColor,blueColor,greenColor,greyColor,blackColor,aaa,bbb,ccc]
class Point():
    def __init__(self,x=0,y=0):
        self.x=x
        self.y=y
 
def main():
    totalScore=0
    score=0
    itemCount=5 
    pygame.init()
    fpsClock=pygame.time.Clock()
    playSurface=pygame.display.set_mode((windows_width,windows_height))
    #pygame.display.set_caption("羊了个羊Python版") 
    defaultFont=pygame.font.get_default_font()
    font=pygame.font.SysFont(defaultFont,24)
 
  
    data=[[i+1 for i in range(3)] for j in range(3)]
  
    for r in range(3):
        for c in range(3):
            r1 = random.randint(1,100) % 3;
            c1 = random.randint(1,100) % 3;
            t = data[r1][c1];
            data[r1][c1] = data[r][c];
            data[r][c] = t;
 
    store=[0,0,0,0,0,0,0]
 
    offsetX = (windows_width - (2 * (48 + icoSize) + 48)) / 2
    offsetY = (windows_height - (2 * (48 + icoSize) + 48)) / 2
    while True:
      
      
        pygame.display.update()
        #pygame.draw.rect(playSurface,whiteColor,Rect(0,0,windows_width,windows_height))
        playSurface.fill(whiteColor)
      
        color = (255, 0, 0)
        s="mission "+str(itemCount-4)
        text=font.render(s,True,color)
        playSurface.blit(text,(5,45))
 
        color = (0, 255, 0)
        text=font.render("score: "+str(totalScore),True,color)
        playSurface.blit(text,(5,65))
 
      
        for r in range(3):
            for c in range(3):
                if (data[r][c]):
                    pygame.draw.rect(playSurface,sheepList[data[r][c]-1],Rect(offsetX + c * (48 + icoSize), offsetY + r * (48 + icoSize),48,48))
      
        for i in range(7):
            if store[i]:
                pygame.draw.rect(playSurface,sheepList[store[i]-1],Rect((i*50)+26,620,48,48))
 
        for event in pygame.event.get():
            msg=Point() 
            if event.type==MOUSEBUTTONUP:
                (x,y)=event.pos
                print(x,y)
                msg=Point(x,y)
            else:
                continue
      
            for r in range(3):
                for c in range(3):
                    x = offsetX + c * (48 + icoSize)
                    y = offsetY + r * (48 + icoSize)
                  
                    if (msg.x > x and msg.x < x + 48 and msg.y>y and msg.y < y + 48):
                      
                        col = int((msg.x - offsetX)  /  (48 + icoSize))
                        row = int((msg.y - offsetY)  / (48 + icoSize))
                        print("row:", row, col);
                      
                        for i in range(7):
                            if (store[i] == 0):
                                store[i] = data[row][col];
                                break;
 
                      
                        cnt = 0;
                      
                        for i in range(7):
                            if (store[i] == data[row][col]):
                                cnt+=1
                        if (cnt <span style="font-weight: bold;" class="mark"> 3):
                            for i in range(7):
                                if (store[i] </span> data[row][col]):
                                    store[i] = 0
                            score+=1
                            totalScore+=1
                            if score>10:
                                itemCount+=1
                                score=0
          
                        data[row][col] = random.randint(1,100) % itemCount+1;
 
 
    while True:
        sleep(1)
    return 0;
  
if __name__=="__main__":
    main()
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